Tuesday, November 10, 2015

Entry #17: Being Ambiguous Fills you with DETERMINATION


You know, it seems like people in the gaming community have been getting their knickers in a bunch over the gender of the playable characters lately. I don’t know how many of you are in the Mass Effect circle, but it was revealed that Commander Shepherd, the ambiguously gendered main character, was originally intended to be a woman.
Now, for those who don’t know, Commander Shepherd’s gender is something the player can choose prior to the game. There also an array of male/female character models you can choose from. Not to mention the romance element of the game does not depend on your chosen gender either.
                  For some people, the fact that Shepherd was originally going to be just female is upsetting. Gender has been a big topic in gaming lately, I’ve noticed. My opinion on it is more of an observer than an active arguer. The gender of a character never bothers me, personally. I’d play as Fem!Shep as readily as M!Shep. But, do I like the idea of the main character being a blank slate on which the player can project themself onto. A Game isn’t like a movie, it’s meant to be an experience. Sometimes, an ambiguously gendered character is the way to accomplish that kind of experience.
I love RPGs for this reason. I think people tend to leave RPGs out of the equation when we talk about emersion. Whether you are the character in the game or just an omnipresent observer, the different ways the player is incorporated into RPGs are really inspiring.
                   Take OFF, for example. The main character you are controlling is named The Batter, but you the player are not The Batter. You are regarded as his controller or puppeteer. Batter is aware of this and even introduces you to the other characters in the game, and those characters can speak to you directly as well. While you are along for the ride, you are still an active participant in the game. However, this fact leads you to discover something sinister about Batter that you cannot control. You are a neutral character and the fact that character you are controlling is not you makes your role ambiguous and a blank slate.
                  Another example (and I’m sorry to my friends that I’m bringing this up because they’re sick of hearing about it) is Undertale. In this game, you are the fallen child you’re controlling, but you have an ambiguous identity and gender. You’re supposed to become emotionally invested in the world and care about the characters as they care about you. You also have the option to be as heartless as possible and slaughter absolutely everyone. Several times, you are regarded as the one deciding factor in the fate of everyone in the game. Again, the fallen child is a purposeful blank slate the player takes the role of.
                  Don’t get me wrong, I like games where the character is a defined person, specified gender and all. I love Portal and others like it. But, I find that I get a lot more out of playing the game as myself. When the playable character is completely ambiguous, I find myself caring about the story and characters more.
So, I try to stay out of the polarizing conversation that is genders in gaming. I personally couldn’t care less if the character was intended to be male or female or something else. I just prefer the ability to strike out into a new world and make your own story.

Also, in a few Mass Effect games, you can choose to romance this guy:
 
And I think that’s pretty neat.
Lookit him.

He’s beautiful.

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